Tuesday, March 12, 2019
Course Objectives and Learning Outcomes Essay
Online gaming is big business organisation these days, with thousands of people connected to each opposite every minute. Games like scratch of Duty and World of Warcraft connect extensive numbers of players, sending twain entropy and voice communications clog and forth in real-time. In a 1-2 page paper, discuss HOW the data gets sent from a ready reckoner or gaming system to the reckoner/gaming system of any of the people with whom one is playing. Specific in ally, focus on the local exchange interfaces access, regional, underpass, considerable haul and ocean networks.Include in your paper a plot showing the communication, labeling any important stops a farseeing the way (central offices, repeaters, etc.) grade You dont have to list EVERY repeater youd exact, but be creative and show that you understand the action.Submission Requirements bow a 1-2 page Word document double-spaced Times new(a) Roman 12 pt font. Cite all sources used.Local metamorphoseOnline gaming is big business these days, with thousands of people connected to each another(prenominal) every minute. Games like Call of Duty and World of Warcraft connect massive numbers of players, sending both data and voice communications back and forth in real-time Considering that video game consoles are or so computers then it is clear that they can communicate ascomputers does and that is through transmission control protocol/IP networks. Therefore, it is possible to exchange data in the midst of gaming consoles. and lets examine the aspects that are involved on this process.First, on that point is a forcible connection running between two computers that emergency to connect. This could be phone lines that run from houses to switches to other houses that the phone company lets dial to each other. Or it could be network cables going to hubs and other computers. Or it could be cable lines running to fiber optic lines, through routers. Or it could be radio waves that computers can broa dcast and receive. Second, on that point is a physical turn of events that connects the computer to the network of lines he is communicating over. It could be a modem, a network card, a radio transmitter, or a router. Third, there is a set of software that allows the computer to send data crosswise this network.There are a lot of layers to this software. At the top level, the computer sends some type of packet of data to the device and across the network. Typically, this is a TCP/IP packet. This basically tells you what the format of the data has to be, and what pieces of software computers need to have to send this kind of data. Finally, at the game layer, the game determines what other computer it needs to connect to, sends a request to the network device to establish the connection, and then sends data to the device so it can be sent.The network layer, when it receives data on a given connection, doesnt precisely store it, it sends it on to the application who has the connecti on. So the connection is essentially between two applications.Focusing on the physical access the possibility that data can be send to players around the globe is all give thanks to the cornerstone of telecom companies.Starting with the local access, which is provided by the local earpiece companies (Local Exchange Carriers). These entities are responsible for ensuring the necessary access to the network and the accredited transportation of the information. The Local Exchange Carriers provide the interface forthe users to connect to the internet. slowly the scene, the network access plays a vital role in this process which is the part of the network that reaches the end users and connects them. This services are brought to the consumer through a cabling link between the consumer and the Local Exchange. This network pf cabling is also referred as distribution NetworkAt the transportation level, the data is handled by the regional/metro networks (MAN) is responsible for aggregati ng information from the local exchanges of a specific service provider and sending that information to the regional and long haul/ effect network.A regional network is responsible for aggregation of information from metro networks. It is typically the last point before information traffic is put onto the core network. Core network is responsible for transporting large amounts of information from metro and regional networks in one part of the geography over very long distances to the regional and metro networks of another part of the geography.An important part of the infrastructure are the ocean networks these are the most demanding and technically advance networks in existence. There are a multitude of optical fiber cables subaqueous connecting continents and countries together therefore, vital for internet communications.As you may imagine, there a multitude of devices and equipment involved within each network to make all this process (data exchange) possible.
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